压测:AIMD 控制器 v4(dp5 全天实测教训:低速率比率陷阱与硬砍级联)
dp5 实测两类控制器自残(系统侧 20h poolEmpty=0,温池 150 ready 空转 7h): - 硬砍级联:同一波旧失败被短窗反复引用,10:24-10:28 五分钟连砍五刀 175→30/min,打灭浏览器溢出路径 → 续砍需短窗<95% 且增量新失败≥2 - 低速率比率陷阱:背景验证码供给恒定,速率越低比率越高,比率规则在低位 永真,12:00-17:00 自 52/min 自残至 3/min → 软信号加绝对数护栏 (验证码/门壳 ≥3 才允许比率规则)+ 软砍下限 SOFT_FLOOR=25 - 深跌恢复过慢:×1.08/5拍 从 3/min 爬回需 3 小时 → 引入干净水位, 向水位以 ×1.3/拍 快速回收,水位之上维持 ×1.08/5 拍
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* 双路径原形态(runtime=auto,无 sticky,全池 LRU 选号):
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* 双路径原形态(runtime=auto,无 sticky,全池 LRU 选号):
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* GET /api/serp/json/search?q=...&num=10
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* GET /api/serp/json/search?q=...&num=10
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* 令牌内走 go-fetch(全局限流 fetchPerSec),限流外并发走温池浏览器 —— 组合即生产形态。
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* 令牌内走 go-fetch(全局限流 fetchPerSec),限流外并发走温池浏览器 —— 组合即生产形态。
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* AIMD 控制器(每 60s 决策;硬约束看 30min 窗,重复砍需 10min 短窗新证据,退段需 30min 窗恢复):
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* AIMD 控制器 v4(每 60s 决策;dp5 全程实测教训驱动):
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* 硬约束(成功率即约束本身):首次跌破 98%(失败≥2)×0.7、<95% ×0.5;退化段内
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* 硬约束(成功率即约束本身):首次跌破 98%(失败≥2)×0.7、<95% ×0.5;退化段内续砍
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* 连砍需短窗(10min)成功率也 <98% —— dp3 实测教训:开局 3 个失败在 30min 硬窗
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* 需短窗 <95% 且全程增量新失败 ≥2 —— dp5 教训:10:24-10:28 同一波旧失败被短窗
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* 滞留导致每分钟连砍到下限(窗口滞后放大),迟滞后一段失败只砍一次;
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* 反复引用,五分钟连砍五刀 175→30/min,直接打灭浏览器溢出路径;
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* 软信号按事件段(episode)迟滞,每段波只砍一次(波退去才重置):
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* 软信号按事件段(episode)迟滞 + 绝对数护栏(低速率下 1~2 个噪音 = 高比率,不得触发):
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* 验证码占比>2% ×0.5、>0.5% ×0.7(10min 短窗;dp1 实测 0.5% 噪声时成功率
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* 验证码 10min 窗 ≥3 个且占比>2% ×0.5、≥3 个且>0.5% ×0.7;门壳 ≥3 且占比>15% ×0.85;
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* 仍有 99.3%,按占比计而非按次数计,且不逐分钟连砍钉死下限);
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* 池空>5 ×0.85;软砍下限 SOFT_FLOOR=25 —— dp5 教训:背景验证码供给恒定,速率越低
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* 门壳尝试占比>15% ×0.85;池空>5 ×0.85;
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* 比率越高,比率规则在低位永真,12:00-17:00 自 52/min 自残至 3/min 而温池 150
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* 干净爬坡:不在退化段 且 短窗成功率≥99.5% 且门壳<2% 且无池空且验证码≤0.3%
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* ready 全程空转(poolEmpty 20h=0);
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* (高压力下单 IP 逐个越限的常态噪声不阻止追涨)→ 每 5 拍 ×1.08。
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* 干净爬坡:不在退化段 且 短窗成功率≥99.5% 且门壳<2% 且无池空 且(验证码 0 个或
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* 样本 ≥300)→ 深跌后向「干净水位」(30min 窗 ≥98.5% 时的最高速率)以 ×1.3/拍
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* 快速回收,水位之上每 5 拍 ×1.08(dp5 教训:×1.08/5 拍从 3/min 爬回需 3 小时)。
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* 速率区间 [3, 400] req/min;并发 worker 默认 12(真实并发让溢出自然流向浏览器路径)。
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* 速率区间 [3, 400] req/min;并发 worker 默认 12(真实并发让溢出自然流向浏览器路径)。
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* 判定(客户端,JSON 出口):ok = 200 且 organic>0;gate = 200 且 organic=0 且
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* 判定(客户端,JSON 出口):ok = 200 且 organic>0;gate = 200 且 organic=0 且
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* attempts 含 gate;empty = 200 且 organic=0 无门壳尝试;错误按响应 code 分类
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* attempts 含 gate;empty = 200 且 organic=0 无门壳尝试;错误按响应 code 分类
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@@ -138,11 +140,20 @@ function sumWindow(n = WINDOW_MIN): Counter {
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let captchaWave = false;
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let captchaWave = false;
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let gateWave = false;
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let gateWave = false;
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let poolEmptyWave = false;
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let poolEmptyWave = false;
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/** # 成员变量 硬约束退化段(进段砍一次;段内连砍需短窗新证据;30min 窗恢复≥98% 退段) **/
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/** # 成员变量 硬约束退化段(进段砍一次;段内连砍需增量新失败;30min 窗恢复≥98% 退段) **/
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let degraded = false;
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let degraded = false;
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/** # 成员变量 上次硬砍时的全程累计失败数(段内连砍要求全程新失败 ≥2,dp5 教训:同一波旧失败被短窗反复引用,10:24-10:28 五分钟连砍五刀 175→30/min) **/
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let failsAtLastCut = 0;
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/** # 成员变量 干净水位:30min 窗 ≥98.5% 且短窗 ≥99% 时达到过的最高速率(深跌后向水位快速回收;dp5 教训:×1.08/5 拍从 3/min 爬回需 3 小时,温池 150 ready 全程空转) **/
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let maxCleanRate = 0;
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/** # 成员变量 软砍速率下限(req/min):背景验证码供给恒定,速率越低比率越高,比率规则在低位永真 → 钉死地板(dp5 实测 12:00-17:00 自 52/min 自残至 3/min)。软规则不砍破此位;真退化由硬规则(无下限)兜底 **/
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const SOFT_FLOOR = 25;
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/** # 函数
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/** # 函数
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* 控制器决策(每 60s 调用):按窗口成功率/内部压力调整速率,返回决策记录或 null。
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* 控制器决策(每 60s 调用):按窗口成功率/内部压力调整速率,返回决策记录或 null。
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* v4(dp5 教训):①硬砍连砍需「增量新失败」(全程失败数较上次砍时新增 ≥2),同一波旧失败不再反复引用;
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* ②软信号加绝对数护栏(10min 窗内验证码 ≥3 / 门壳 ≥3 才允许比率规则),低速率噪音不再触发;
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* ③软砍下限 SOFT_FLOOR,消除比率陷阱钉死地板;④爬坡:向干净水位快速回收 ×1.3/拍,水位之上 ×1.08/5 拍。
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*/
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*/
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function controlTick(): Record<string, unknown> | null {
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function controlTick(): Record<string, unknown> | null {
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const wH = sumWindow(30); // 硬约束窗口:成功率即约束本身
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const wH = sumWindow(30); // 硬约束窗口:成功率即约束本身
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@@ -156,40 +167,50 @@ function controlTick(): Record<string, unknown> | null {
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const from = rate;
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const from = rate;
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let to = from;
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let to = from;
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let reason = "hold";
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let reason = "hold";
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// 硬约束:首次跌破即砍;段内连砍需短窗新证据(防 30min 窗内旧失败连砍钉死下限,dp3 教训)
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// 硬约束:首次跌破 98% 即砍;段内续砍需「进行中」证据 —— 短窗 <95%(比入段门槛更强的
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// 活跃失败信号,波尾噪声不算)且全程增量新失败 ≥2(高速率下 2 个新失败转瞬即攒,单靠
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// 增量计数仍会逐分钟级联,dp5 教训:10:24-10:28 五分钟连砍五刀 175→30/min 打灭浏览器溢出)
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const fails = tot - wH.ok;
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const fails = tot - wH.ok;
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const allFails = totals.sent - totals.ok;
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const successS = wS.sent > 0 ? wS.ok / wS.sent : 1;
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const successS = wS.sent > 0 ? wS.ok / wS.sent : 1;
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const failsS = wS.sent - wS.ok;
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if (success >= 0.98) degraded = false;
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if (success >= 0.98) degraded = false;
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const entry = !degraded && success < 0.98 && fails >= 2;
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const entry = !degraded && success < 0.98 && fails >= 2;
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const ongoing = degraded && wS.sent >= 10 && successS < 0.98 && failsS >= 2;
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const ongoing = degraded && wS.sent >= 10 && successS < 0.95 && allFails - failsAtLastCut >= 2;
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if (entry || ongoing) {
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if (entry || ongoing) {
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degraded = true;
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degraded = true;
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failsAtLastCut = allFails;
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to = success < 0.95 ? from * 0.5 : from * 0.7;
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to = success < 0.95 ? from * 0.5 : from * 0.7;
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reason = `success=${(success * 100).toFixed(1)}%<${success < 0.95 ? 95 : 98}%(失败 ${fails}${entry ? "" : ";短窗新证据"}) ×${success < 0.95 ? 0.5 : 0.7}`;
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reason = `success=${(success * 100).toFixed(1)}%<${success < 0.95 ? 95 : 98}%(失败 ${fails}${entry ? "" : ";短窗<95%+新失败≥2"}) ×${success < 0.95 ? 0.5 : 0.7}`;
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} else {
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} else {
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// 软信号:事件段(episode)迟滞 —— 进段砍一次,退段重置;段内不重复砍
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// 软信号:事件段迟滞 + 绝对数护栏(低速率下 1~2 个噪音即高比率,不得触发;dp5 教训)
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if (capPctS > 0.005 && !captchaWave) {
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if (wS.captcha >= 3 && capPctS > 0.005 && !captchaWave) {
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captchaWave = true;
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captchaWave = true;
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to = capPctS > 0.02 ? from * 0.5 : from * 0.7;
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const heavy = wS.captcha >= 5 && capPctS > 0.02;
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reason = `验证码占比 ${(capPctS * 100).toFixed(2)}% ${capPctS > 0.02 ? "×0.5" : "×0.7"}`;
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to = Math.max(SOFT_FLOOR, from * (heavy ? 0.5 : 0.7));
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} else if (capPctS < 0.001) captchaWave = false;
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reason = `验证码 ${wS.captcha} 个占比 ${(capPctS * 100).toFixed(2)}% ${heavy ? "×0.5" : "×0.7"}`;
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if (to === from && gateRatioS > 0.15 && !gateWave) {
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} else if (wS.captcha === 0) captchaWave = false;
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if (to === from && wS.gate >= 3 && gateRatioS > 0.15 && !gateWave) {
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gateWave = true;
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gateWave = true;
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to = from * 0.85;
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to = Math.max(SOFT_FLOOR, from * 0.85);
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reason = `门壳尝试占比 ${(gateRatioS * 100).toFixed(1)}%>15% ×0.85`;
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reason = `门壳 ${wS.gate} 占比 ${(gateRatioS * 100).toFixed(1)}%>15% ×0.85`;
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} else if (gateRatioS < 0.05) gateWave = false;
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} else if (gateRatioS < 0.05) gateWave = false;
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if (to === from && wS.poolEmpty > 5 && !poolEmptyWave) {
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if (to === from && wS.poolEmpty > 5 && !poolEmptyWave) {
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poolEmptyWave = true;
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poolEmptyWave = true;
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to = from * 0.85;
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to = Math.max(SOFT_FLOOR, from * 0.85);
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reason = `池空 ${wS.poolEmpty} ×0.85`;
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reason = `池空 ${wS.poolEmpty} ×0.85`;
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} else if (wS.poolEmpty === 0) poolEmptyWave = false;
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} else if (wS.poolEmpty === 0) poolEmptyWave = false;
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}
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}
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// 干净爬坡:每 RAMP_EVERY_MIN 个「干净节拍」至多一次;退化段中不爬(30min 窗未恢复 98%)
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// 干净水位记账:30min 窗 ≥98.5% 且短窗 ≥99% 时的速率即为「实测可行」
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if (success >= 0.985 && successS >= 0.99 && wS.sent >= 10) maxCleanRate = Math.max(maxCleanRate, from);
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// 干净爬坡:退化段中不爬(30min 窗未恢复 98%);深跌后向水位快速回收 ×1.3/拍,水位之上 ×1.08/5 拍;
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// 爬坡验证码条件:短窗 0 个,或样本 ≥300 时比率已无意义(绝对护栏统一交给软砍规则)
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if (to === from && !degraded && wS.sent >= 10) {
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if (to === from && !degraded && wS.sent >= 10) {
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if (successS >= 0.995 && gateRatioS < 0.02 && wS.poolEmpty === 0 && capPctS < 0.003) {
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if (successS >= 0.995 && gateRatioS < 0.02 && wS.poolEmpty === 0 && (wS.captcha === 0 || wS.sent >= 300)) {
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rampSeq++;
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rampSeq++;
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if (rampSeq % RAMP_EVERY_MIN === 0) { to = from * 1.08 + 0.2; reason = `clean(success=${(successS * 100).toFixed(1)}%,gate=${(gateRatioS * 100).toFixed(1)}%) ×1.08`; }
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if (maxCleanRate > 0 && from < maxCleanRate * 0.75) {
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to = from * 1.3 + 0.2;
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reason = `clean-fast(水位 ${maxCleanRate.toFixed(0)}) ×1.3`;
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} else if (rampSeq % RAMP_EVERY_MIN === 0) { to = from * 1.08 + 0.2; reason = `clean(success=${(successS * 100).toFixed(1)}%,gate=${(gateRatioS * 100).toFixed(1)}%) ×1.08`; }
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}
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}
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}
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}
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to = Math.round(Math.min(RATE_MAX, Math.max(RATE_MIN, to)) * 10) / 10;
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to = Math.round(Math.min(RATE_MAX, Math.max(RATE_MIN, to)) * 10) / 10;
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